Hexagram 8:

belonging, affiliation, association; join, unite

By Augustin Chan · Last updated 2025

Upper Trigram
Lower Trigram

Judgment

belonging, affiliation, association; join, unite
promising, fortunate, hopeful, auspicious
yuánif, for a, an, the early, first, original, natural
shìdivining, consultation, oracle, inquiry
yuánfirst-rate, supreme, fundamental, essential
yǒnglasting, enduring, sustained, continued
zhēnpersistence, resolve, loyalty, commitment
no; not; nothing; without, with no
jiùblame; wrong; a mistake, an error
lacking, wanting; without, with no; if less
níngpeace, tranquility, serenity, rest, settledness
fāngdirectly, promptly, honestly, squarely
láiapproach, come forward
hòuit is the tardy, late; to come, in coming
who; ones who; are the ones
xiōngis, are unhappy, unfortunate, unlucky

比,吉。原筮,元永贞,无咎。不宁方来,后夫凶。聚合带来好运。再次询问神谕你是否拥有崇高、恒定和毅力。不确定的人逐渐加入。来得太晚的人遭遇不幸。你真的能成为他人团结的中心吗?你能胜任吗?如果不能,加入他人的团队。但要早加入——迟到者发现门已锁。

Image

the earth, land, ground
shàngover, above, atop, across
yǒuis, are, there is
shuǐthe water
belonging
xiānthe ancient, early, original, former, founding
wángsovereigns, kings, rulers, fathers
accordingly, therefore, thus
jiànorganized, established, set up, confirmed
wànthe myriad, many, numerous
guórealms, domains, dominions, states
qīnto relate, affiliate, make relatives/kinsmen of
zhūevery; all of the; the many, numerous
hóuchief, leader, noble, delegate, governor

地上有水,比之象也。先王以建万国,亲诸侯。因此古代的王授予不同的封地并与封建领主培养友好关系。水填满每个空位,依附于地。冒险队伍围绕桌子聚集,每个人带来独特技能,因共同追求和相互需要而统一。

Game Master's Codex

Hexagram 8 digital artifact

高级龙与地下城城主指南

加里·吉盖克斯 / TSR (1979)

吉盖克斯《城主指南》的红色火巨灵封面定义了桌面游戏的黄金时代。内容:通过骰子、想象力和团契进行协作叙事的完整系统。冒险队伍——被共同目标统一的陌生人,每个人为共同目标贡献独特技能。战士、法师、牧师、盗贼:互补能力形成比个人力量更伟大的东西。 水(上,流动,寻求其水平)在地(下,接纳,支持)之上——玩家围绕桌子聚集,通过共享叙事寻求联合。中心有一条强线:城主,值得他人团结的中心。 D&D创造了后来影响每个多人游戏的基于队伍合作的概念模型——从MUD到MMO再到现代副本机制。桌子的团契,掷骰子采样命运,成为数字协作的模板。

Historical Context

Period
周朝
Oracle Bone Etymology
水(☵)在上,流动聚集。地(☷)在下,接纳和支持。除第五爻外全是柔爻——提供集结点的强中心。
Traditional Use
威廉描述水流聚集向海洋。联合需要一个中心——某人或某物使他人能够团结。

Lines

Line 1: 有孚比之無咎有孚盈缶終來有他吉

yǒuhave, find; remember to
true, sincere; confidence; trust
in belonging, joining, uniting with, to
zhīthis, them, these
no, not a; nothing
jiùerror, mistakes; wrong; make mistake
yǒubeing, holding, staying; having, finding
true, sincere, confident, assured; truth
yíngreplenishes, fills up, overflows, more than fills
fǒuthe, this earthen, plain clay vessel, bowl
zhōngthe, this end, outcome, completion, whole
láiwill come, arrive, appear, approach
yǒuholding, having, with; to hold, have
additional, added, extra, even more, other
promise, hope, good luck, happiness

Line 2: 比之自內貞吉

belong, affiliate, associate, join with
zhīthis, them, these, such
comes from; begins, starts, originates from
nèiwithin, inside
zhēnpersistence, resolve, loyalty, commitment
promising, auspicious, hopeful

Line 3: 比之匪人

belong, affiliate, associate, join with, to
zhīthis, them, these, such
fěian inferior, bad, negative, wrong
rénpeople, group; person, individual, crowd

Line 4: 外比之貞吉

wàioutward, external, openly, on the outside
belong, affiliate, associate, joining with
zhīthis, them, these
zhēnpersistence, resolve, loyalty, commitment
promising, auspicious, hopeful

Line 5: 顯比王用三驅失前禽邑人不誡吉

xiǎnevident, exemplified, illustrated, manifest
belonging, affiliation, association
wángthe sovereign, ruler, king
yòngemploys, uses, makes use of, works with
sānonly three
mounted game flushers, chasers, drivers
shīforgoing, giving up, letting go of
qiánthe leading, advance, foremost, forward/first
qínof the quarry, game, prey; birds, animals
the, his town's, community's, district's
rénpeople, population, inhabitants, citizens
are not, will not be; free of, from; -ion
jiècoerced, enjoined, conscripted, compelled
promising, auspicious, hopeful

Line 6: 比之無首凶

joining with
zhīthis, them, these
without, with no, regardless of
shǒupriorities, leadership, first principles, head
xiōngunfortunate, ill-omened; trouble, pitfalls

Practical Guidance

地上之水。五条柔爻围绕一条强中心。冒险队伍——具有互补技能的陌生人,因共同目的而统一,因需要彼此在地下城中生存而聚合。 你在组建团队、启动项目、建立公司。你需要不同技能、不同视角、能做你不能做之事的人。D&D理解而大多数组织错过的:队伍有效是因为每个成员带来必需之物。战士不能施法。法师在近战中死亡。盗贼不能治疗。牧师准备法术时需要保护。单独,他们失败。一起,他们强大。 关键问题:你值得成为中心吗?城主坐在强第五位——创造世界,裁决规则,维持一致性。真正的责任。如果城主反复无常、偏袒、打破自己的规则,游戏崩溃。玩家离开。团契解散。 如果你不够格成为中心——大多数人在大多数情况下都不够格——加入他人的队伍。找到值得的城主并贡献你的技能。这不是软弱。最好的战役有信任其城主并专注于扮演好自己角色的玩家。战士不需要运行世界;他们需要在法师准备火球时守住防线。 但如果不存在足够的中心,也许你必须掷d20并成为它。这需要实际能力。你不能假装成为好城主。玩家在一次游戏内就知道你是否准备了,是否公平,是否关心你们一起讲述的故事。 D&D为之后每个多人游戏创造了模板:互补角色、共享目标、协作解决问题、骰子作为命运采样机制。从MUD到MMO再到现代副本机制——这都是冒险队伍模式,围绕值得的中心聚合,通过共享叙事寻求联合。 原则:真正的相互依赖创造比强迫聚合更强的纽带。队伍保持聚合是因为他们需要彼此,信任彼此,并分享值得追求之物。没有这些元素,你只是在同一个房间里的人,等待游戏结束。

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