Hexagram 8: 比
bǐ —belonging, affiliation, association; join, unite
By Augustin Chan · Last updated 2025
Upper Trigram水
Lower Trigram地
Judgment
比bǐbelonging, affiliation, association; join, unite
吉jípromising, fortunate, hopeful, auspicious
原yuánif, for a, an, the early, first, original, natural
筮shìdivining, consultation, oracle, inquiry
元yuánfirst-rate, supreme, fundamental, essential
永yǒnglasting, enduring, sustained, continued
貞zhēnpersistence, resolve, loyalty, commitment
無wúno; not; nothing; without, with no
咎jiùblame; wrong; a mistake, an error
不bùlacking, wanting; without, with no; if less
寧níngpeace, tranquility, serenity, rest, settledness
方fāngdirectly, promptly, honestly, squarely
來láiapproach, come forward
後hòuit is the tardy, late; to come, in coming
夫fūwho; ones who; are the ones
凶xiōngis, are unhappy, unfortunate, unlucky
比,吉。原筮,元永贞,无咎。不宁方来,后夫凶。聚合带来好运。再次询问神谕你是否拥有崇高、恒定和毅力。不确定的人逐渐加入。来得太晚的人遭遇不幸。你真的能成为他人团结的中心吗?你能胜任吗?如果不能,加入他人的团队。但要早加入——迟到者发现门已锁。
Image
地dìthe earth, land, ground
上shàngover, above, atop, across
有yǒuis, are, there is
水shuǐthe water
比bǐbelonging
先xiānthe ancient, early, original, former, founding
王wángsovereigns, kings, rulers, fathers
以yǐaccordingly, therefore, thus
建jiànorganized, established, set up, confirmed
萬wànthe myriad, many, numerous
國guórealms, domains, dominions, states
親qīnto relate, affiliate, make relatives/kinsmen of
諸zhūevery; all of the; the many, numerous
侯hóuchief, leader, noble, delegate, governor
地上有水,比之象也。先王以建万国,亲诸侯。因此古代的王授予不同的封地并与封建领主培养友好关系。水填满每个空位,依附于地。冒险队伍围绕桌子聚集,每个人带来独特技能,因共同追求和相互需要而统一。
Game Master's Codex

高级龙与地下城城主指南
加里·吉盖克斯 / TSR (1979)
吉盖克斯《城主指南》的红色火巨灵封面定义了桌面游戏的黄金时代。内容:通过骰子、想象力和团契进行协作叙事的完整系统。冒险队伍——被共同目标统一的陌生人,每个人为共同目标贡献独特技能。战士、法师、牧师、盗贼:互补能力形成比个人力量更伟大的东西。 水(上,流动,寻求其水平)在地(下,接纳,支持)之上——玩家围绕桌子聚集,通过共享叙事寻求联合。中心有一条强线:城主,值得他人团结的中心。 D&D创造了后来影响每个多人游戏的基于队伍合作的概念模型——从MUD到MMO再到现代副本机制。桌子的团契,掷骰子采样命运,成为数字协作的模板。
Historical Context
- Period
- 周朝
- Oracle Bone Etymology
- 水(☵)在上,流动聚集。地(☷)在下,接纳和支持。除第五爻外全是柔爻——提供集结点的强中心。
- Traditional Use
- 威廉描述水流聚集向海洋。联合需要一个中心——某人或某物使他人能够团结。
Lines
Line 1: 有孚比之無咎有孚盈缶終來有他吉
有yǒuhave, find; remember to
孚fútrue, sincere; confidence; trust
比bǐin belonging, joining, uniting with, to
之zhīthis, them, these
無wúno, not a; nothing
咎jiùerror, mistakes; wrong; make mistake
有yǒubeing, holding, staying; having, finding
孚fútrue, sincere, confident, assured; truth
盈yíngreplenishes, fills up, overflows, more than fills
缶fǒuthe, this earthen, plain clay vessel, bowl
終zhōngthe, this end, outcome, completion, whole
來láiwill come, arrive, appear, approach
有yǒuholding, having, with; to hold, have
他tāadditional, added, extra, even more, other
吉jípromise, hope, good luck, happiness
Line 2: 比之自內貞吉
比bǐbelong, affiliate, associate, join with
之zhīthis, them, these, such
自zìcomes from; begins, starts, originates from
內nèiwithin, inside
貞zhēnpersistence, resolve, loyalty, commitment
吉jípromising, auspicious, hopeful
Line 3: 比之匪人
比bǐbelong, affiliate, associate, join with, to
之zhīthis, them, these, such
匪fěian inferior, bad, negative, wrong
人rénpeople, group; person, individual, crowd
Line 4: 外比之貞吉
外wàioutward, external, openly, on the outside
比bǐbelong, affiliate, associate, joining with
之zhīthis, them, these
貞zhēnpersistence, resolve, loyalty, commitment
吉jípromising, auspicious, hopeful
Line 5: 顯比王用三驅失前禽邑人不誡吉
顯xiǎnevident, exemplified, illustrated, manifest
比bǐbelonging, affiliation, association
王wángthe sovereign, ruler, king
用yòngemploys, uses, makes use of, works with
三sānonly three
驅qūmounted game flushers, chasers, drivers
失shīforgoing, giving up, letting go of
前qiánthe leading, advance, foremost, forward/first
禽qínof the quarry, game, prey; birds, animals
邑yìthe, his town's, community's, district's
人rénpeople, population, inhabitants, citizens
不bùare not, will not be; free of, from; -ion
誡jiècoerced, enjoined, conscripted, compelled
吉jípromising, auspicious, hopeful
Line 6: 比之無首凶
比bǐjoining with
之zhīthis, them, these
無wúwithout, with no, regardless of
首shǒupriorities, leadership, first principles, head
凶xiōngunfortunate, ill-omened; trouble, pitfalls
Practical Guidance
地上之水。五条柔爻围绕一条强中心。冒险队伍——具有互补技能的陌生人,因共同目的而统一,因需要彼此在地下城中生存而聚合。
你在组建团队、启动项目、建立公司。你需要不同技能、不同视角、能做你不能做之事的人。D&D理解而大多数组织错过的:队伍有效是因为每个成员带来必需之物。战士不能施法。法师在近战中死亡。盗贼不能治疗。牧师准备法术时需要保护。单独,他们失败。一起,他们强大。
关键问题:你值得成为中心吗?城主坐在强第五位——创造世界,裁决规则,维持一致性。真正的责任。如果城主反复无常、偏袒、打破自己的规则,游戏崩溃。玩家离开。团契解散。
如果你不够格成为中心——大多数人在大多数情况下都不够格——加入他人的队伍。找到值得的城主并贡献你的技能。这不是软弱。最好的战役有信任其城主并专注于扮演好自己角色的玩家。战士不需要运行世界;他们需要在法师准备火球时守住防线。
但如果不存在足够的中心,也许你必须掷d20并成为它。这需要实际能力。你不能假装成为好城主。玩家在一次游戏内就知道你是否准备了,是否公平,是否关心你们一起讲述的故事。
D&D为之后每个多人游戏创造了模板:互补角色、共享目标、协作解决问题、骰子作为命运采样机制。从MUD到MMO再到现代副本机制——这都是冒险队伍模式,围绕值得的中心聚合,通过共享叙事寻求联合。
原则:真正的相互依赖创造比强迫聚合更强的纽带。队伍保持聚合是因为他们需要彼此,信任彼此,并分享值得追求之物。没有这些元素,你只是在同一个房间里的人,等待游戏结束。
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