Hexagram 4: 蒙
méng — inexperience, immaturity, untrained vines
Judgment
Youthful Folly has success. It is not I who seek the young fool; the young fool seeks me. At first inquiry I inform him. If he asks two or three times, it is importunity. Perseverance furthers. WOPR asks the right question—not 'how do I win?' but 'what is the nature of this game?'
Image
A spring wells up at the foot of the mountain: the image of Youth. The superior man fosters his character by thoroughness in all that he does. Like water filling every hollow before flowing on. No gaps skipped. Every function understood before moving to the next.
Digital Artifact
WarGames' WOPR Learning Tic-Tac-Toe
John Badham / MGM (1983)
Late in WarGames, David Lightman teaches WOPR—the AI nearly starting World War III—the concept of futility through tic-tac-toe. Thousands of games, lightning-fast iteration. WOPR is the student; the game is the teacher. It doesn't yet understand that some contests have no winning strategy. Mountain above (massive computing power, stillness), spring below (water, motion, danger of miscalculation). WOPR asks 'IS THIS A GAME OR IS IT REAL?'—the question of youth. It learns through consequences, through Joshua's patient demonstration: the only winning move is not to play.
Historical Context
- Period
- Zhou Dynasty
- Oracle Bone Etymology
- Mountain (☶) above, still and containing. Water (☵) below, dangerous movement. A spring at the mountain's foot, not yet knowing where to flow.
- Traditional Use
- Wilhelm presents this as the relationship between teacher and student. Youth stops, perplexed, at the edge of danger. Water flows steadily, filling gaps, progressing through thoroughness.
Lines
Line 1: 發蒙利用刑人用說桎梏以往吝
Line 2: 包蒙吉納婦吉子克家
Line 3: 勿用取女見金夫不有躬無攸利
Line 4: 困蒙吝
Line 5: 童蒙吉
Line 6: 擊蒙不利為寇利禦寇
Practical Guidance
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