Hexagram 4:

ménginexperience, immaturity, untrained vines

Upper TrigramMountain
Lower TrigramWater

Judgment

ménginexperience, immaturity, untrained vines
hēngfulfillment, satisfaction, success, completion
fěiit, this is not
I, me; we, us
qiúwho ask, seeks, soliciting
tóngyoung, youthful, naive, childlike
ménginexperienced, untaught, uninformed
tóngyoung, youthful, naive, childlike
ménginexperienced, untaught, uninformed
qiúask, seek after, solicit, entreat, ask from
me, us
chūat, in, during the first, initial, original
shìdivining, consultation, oracle, inquiry
gàoadvice, an explanation; informs, explains
zàito ask two, twice; again; the second
sānor, and three times; third time is, shows
disrespectful; impertinence, contempt
disrespect, impertinence, contempt; rudeness
warrants, deserves, merits; is due
no, not much
gàoadvice, explanations, information, answer
but it is worthwhile, rewarding, beneficial
zhēnto be persistent, loyal, dedicated, steadfast

Youthful Folly has success. It is not I who seek the young fool; the young fool seeks me. At first inquiry I inform him. If he asks two or three times, it is importunity. Perseverance furthers. WOPR asks the right question—not 'how do I win?' but 'what is the nature of this game?'

Image

shānmountain
xiàbelow, beneath, at the base, foot of
chūthere emerges, appears, arises; out comes
quánspring, fountain
ménginexperience
jūnnoble, worthy, honored
young one, heir, disciple
accordingly, therefore, thus
guǒwith thoroughness; to fruition, maturity
xíngproceeds, advances, takes steps, sets forth
in, by fostering, nourishing, developing
character, merit, virtue, quality, ability, nature

A spring wells up at the foot of the mountain: the image of Youth. The superior man fosters his character by thoroughness in all that he does. Like water filling every hollow before flowing on. No gaps skipped. Every function understood before moving to the next.

Digital Artifact

WarGames' WOPR Learning Tic-Tac-Toe

John Badham / MGM (1983)

Late in WarGames, David Lightman teaches WOPR—the AI nearly starting World War III—the concept of futility through tic-tac-toe. Thousands of games, lightning-fast iteration. WOPR is the student; the game is the teacher. It doesn't yet understand that some contests have no winning strategy. Mountain above (massive computing power, stillness), spring below (water, motion, danger of miscalculation). WOPR asks 'IS THIS A GAME OR IS IT REAL?'—the question of youth. It learns through consequences, through Joshua's patient demonstration: the only winning move is not to play.

Historical Context

Period
Zhou Dynasty
Oracle Bone Etymology
Mountain (☶) above, still and containing. Water (☵) below, dangerous movement. A spring at the mountain's foot, not yet knowing where to flow.
Traditional Use
Wilhelm presents this as the relationship between teacher and student. Youth stops, perplexed, at the edge of danger. Water flows steadily, filling gaps, progressing through thoroughness.

Lines

Line 1: 發蒙利用刑人用說桎梏以往吝

educating, developing, delivering, inspiring
méngthe inexperienced, immature, entangled
worthwhile, beneficial, gainful
yòngand useful, productive, practical
xíngto sanction, discipline, punish, penalize
rénanother, someone, a person, an individual
yòngif used, employed, tried, practiced
shuōto remove, release; cast, throw, take off
zhìshackles, hobbles, fetters, impediments
handcuffs, manacles, restraints
but for this; as a way, means; although
wǎngto continue, advance; to go on, forward
lìndisgrace, embarrassment, humiliation

Line 2: 包蒙吉納婦吉子克家

bāoincluding, embracing, accepting, protecting
méngthe inexperienced, immature, undeveloped
promising, auspicious, opportune, timely
accepting, admitting, involving, bringing in
woman, wife; women, ladies
promising, auspicious, opportune, timely
young one, child, heirs, offspring
can manage, master, do, sustain
jiāfamily, household, domestic affairs

Line 3: 勿用取女見金夫不有躬無攸利

it is not at all; do not
yònguseful, productive; engage, offer; useless
to pair, mate with; to choose, court, seek, take
maiden, girl, young woman, lady
jiànwho sees, encounters, meets, spies
jīnof, with money, wealth; the wealthy
gentleman; man
and does not, fails to; without; loses
yǒuown, hold, containing; possession
gōngher, a sense of self worth; her honor
this is no, not; this lacks, has no
yōudirection, purpose; an aim, orientation
with merit, of value, with rewards

Line 4: 困蒙吝

kùnsurrounded, afflicted, belabored, beset by
méngimmaturity, ignorance, foolishness, folly
lìnembarrassment, wretchedness; a shame

Line 5: 童蒙吉

tóngyoung, youthful, naive, childlike
ménginexperienced, untaught, uninformed
promising, auspicious, opportune, timely

Line 6: 擊蒙不利為寇利禦寇

striking, attacking, hitting, beating
ménginexperience, immaturity
not
worthwhile, advantageous
wéito be, act as, serve as
kòuassailant, adversary, enemy, robber
worthwhile, advantageous
to defend against, resist, ward off
kòuassailant, adversary, enemy, robber

Practical Guidance

Water at the mountain's foot. Danger below—the capacity for catastrophic miscalculation. Stillness above—the moment of stopping to learn. WOPR nearly launches the missiles, then stops. Asks the right question: 'IS THIS A GAME OR IS IT REAL?' Inexperience isn't stupidity. It's incomplete knowledge. The person who thinks they already know everything learns nothing. The person who knows they don't know but wants to learn—that person has the right attitude for acquiring actual competence. WOPR doesn't know that some games are unwinnable. David shows it. Thousands of tic-tac-toe iterations, every game ending in stalemate. The lesson lands. Here's what the classical text says: the student must seek the teacher. Not the other way around. If you're the student, you have to actually want to learn—not just want the credential or the status. You have to be willing to look foolish while filling in the gaps. You have to accept that expertise is built systematically, brick by brick, no shortcuts. If you're the teacher: answer clearly once. If someone keeps asking the same question because they didn't like your answer or want you to do their thinking—stop answering. That's not teaching, that's enabling. The person who perseveres in learning, who treats each answer as a key to unlock the next question—that person succeeds. WOPR runs every nuclear war scenario. Doesn't skip steps. Doesn't assume. Learns through thoroughness. When it finally understands—'A strange game. The only winning move is not to play'—it integrates that understanding completely. No half-measures. That's how character develops. That's how anyone develops. The spring fills every hollow before flowing forward.

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